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<title>elvisboci's CGPortoflio Gallery</title>
<link>http://elvisboci.cgsociety.org/gallery/</link>
<description>elvisboci's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Painter's Table</title>
	<link>http://elvisboci.cgsociety.org/gallery/823853</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1257760259_small.jpg"><br><br>Just a lighting  test scene that I did over the weekend for learning purposes. Sorry for the lack of elements and connection between them but I didn't want to spend much time on modeling. C&amp;C pls. Thnx.]]>
	</description>
	<pubDate>Mon, 09 Nov 2009 03:51:01 +0000</pubDate>
	</item>
	<item>
	<title>Saranda 3D</title>
	<link>http://elvisboci.cgsociety.org/gallery/817314</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1255960173_small.jpg"><br><br>This is a 3D render of my birth town, Saranda. I tried to capture the mood and feeling of the typical sunset viewed from the boulevard. The sea, sky and clouds are all made in 3D, as well as the islands. The city lights were painted later on photoshop. I hope you guys like it]]>
	</description>
	<pubDate>Mon, 19 Oct 2009 08:49:36 +0000</pubDate>
	</item>
	<item>
	<title>Shortcut to success.</title>
	<link>http://elvisboci.cgsociety.org/gallery/781834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1246612422_small.jpg"><br><br>I was modeling the &quot;real&quot; cgchoice award cup for another scene that I was dressing up and the idea of making a &quot;fake&quot; one suddenly came. I used Maya for modeling and some minor exposure and color corrections in Photoshop. The modeling and textureing is really basic and it took just a few hours to make but I hope you guys find it funny.]]>
	</description>
	<pubDate>Fri, 03 Jul 2009 04:13:48 +0000</pubDate>
	</item>
	<item>
	<title>Blendshape Artist</title>
	<link>http://elvisboci.cgsociety.org/gallery/778803</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1245919647_small.jpg"><br><br>OK, I finally decided to render this concept that has been on my mind for some time now.  The idea was to visualize the different process of a CG artist as is they were done<br />
in the real world. It always looked funny to me picturing a guy really cutting and sawing and twisting the real flesh to create the different blend shapes of a face. It somehow looses<br />
all the artistic sense and becomes horrible almost psycho (it reminded me for some reason the &quot;Silence of the Lamps&quot;, creating clothes from human skin, that's the reason for the poster on the wall). So this was the<br />
first one from a series of a few I have in mind. The one that I'm thinking of starting next is called the &quot;Technical Director&quot; and in the same concept, there is a guy<br />
working with real bones and muscles to create a Frankenstein-like human. I also decided to play a little bit with the tools that a Blendshape Artist would use but converting<br />
them into real life objects. So there's a cube made of wires representing what a Lattice tool in Maya would look like, there's also a  &quot;Paint Weights Glue&quot; container in the foreground and stuff like that. It took me<br />
about a month to finish it (working only on the little time we get on weekends of course). Phew i wrote a lot, OK so, I hope you guys find it funny and hope you like it. Critic PLS.]]>
	</description>
	<pubDate>Thu, 25 Jun 2009 03:47:31 +0000</pubDate>
	</item>
	<item>
	<title>Still Rendering</title>
	<link>http://elvisboci.cgsociety.org/gallery/767297</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1243250336_small.jpg"><br><br>This was just a lighting exercise. The goal was to capture a soft and romantic lighting of a painters set-up. I didn't spend much time on modeling though there wasn't much, but I would really like some feedback on the lighting. Thnx.]]>
	</description>
	<pubDate>Mon, 25 May 2009 06:18:58 +0000</pubDate>
	</item>
	<item>
	<title>Vivaldi Inspiration</title>
	<link>http://elvisboci.cgsociety.org/gallery/768025</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1243414099_small.jpg"><br><br>It's been some time that I wanted to create a render of a Violin. My biggest fear was that it would look much like an old 92' 3D render of the subject. I didn't want to use any GI or Irradiance P. So its just reflective HDRI and multibouce FG. Modeling is mostly polys. C&amp;C please, Thnx.]]>
	</description>
	<pubDate>Wed, 27 May 2009 03:48:23 +0000</pubDate>
	</item>
	<item>
	<title>Classroom Memories</title>
	<link>http://elvisboci.cgsociety.org/gallery/767329</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g61/269261/269261_1243256882_small.jpg"><br><br>This is a scene that was inspired by Klaus Würtenberger's classroom Render. The intention was to test some techniques for Irradiance Particles. It took about 2 - 3 days to finish. I apologize for the incorrect depth of field blur done in Photoshop.Any critic about the lighting is very welcomed. Thnx.]]>
	</description>
	<pubDate>Mon, 25 May 2009 08:08:04 +0000</pubDate>
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